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Half life 2 fullbright fix
Half life 2 fullbright fix











The boards on which you jumped had motion enabled which meant it wasn’t smooth to walk on.

half life 2 fullbright fix

I had a few problems with the electrified water section at the beginning firstly, I didn’t know that the water was electrified until I stepped in it, some sparks or tesla effects would have helped here. Often your only means of cover are the walls.Īs I mentioned the visuals were not great, with this I mean bland lighting, underdetailed areas, textures that aren’t aligned well, etc. My main issue with this map is the lack of cover at times, which can be a problem with Vortigaunts and their hitscan attacks. I just found it fun to play, which for me is one of the most if not the most important aspect of a map.

half life 2 fullbright fix

That’s probably because of my love for indoor close-quarters shotgun combat.

  • The Replay Experience Experiment aka TREEĪlthough the visuals were a bit underwhelming, I think this entry was pretty good.
  • half life 2 fullbright fix

    Half-Life: Abridged – Map Labs #5 | RTSL Menu













    Half life 2 fullbright fix