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Light armor trainer oblivion
Light armor trainer oblivion










This trick can be useful if you want to train a specific skill that is difficult to level up quickly. That way those training sessions count for the next level, so after you go to sleep and level up, you can buy 5 training sessions a second time.īy doing that you can buy 10 training sessions back to back allowing you to use training twice during the same level. So before resting to gain a level, what I do is buy training after you get the message to rest, but before sleeping.

light armor trainer oblivion light armor trainer oblivion

Once you gain 10 skills in your major skills and you get the message that says to rest, from that moment on any skills that level up no longer count towards your current level and start counting for the next level reguardless of leveling up.

light armor trainer oblivion

There is a trick that I sometimes use for training. It allowed you to pick whatever majors you wanted but also gave you a way to easily get your +5s with minimal effort in town which reduced the tedium to just paying trainers a bunch of times which is ok The fact i cant play this as a pure melee warrior for example and still do my efficient levelling (like in morrowind) sucks. Whoevers idea it was to impose the training limit was a very very bad idea. The long and short of it is that to enjoy vanilla oblivion from a role playing aspect but get your efficient levelling too tyen realistically you have to put ALL of your best skills in minors which makes them start gimped, and then level up with crappy skills in majors that you rarely use, which makes levelling up slower, unless you use something like alchemy for example but standing in town spamming potions is not my idea of fun levelling up. The other option would be to place all 3 weapon skills in minors including your armor of choice.rendering your majors a selection of crappy skills you hardly ever use, and giving all your best skills a -20 drop at the start of the game.

light armor trainer oblivion

Now unless im planning on getting 10 blunt skill ups in majors (which is totally unrealistic due to other skills in majors like heavy armor or block for example) this forces me to use blade or hand to hand a few times which completely destroys the role play element. Lets say i make blunt a major then i need 10 in total from those three skills. What i mean is take strength for example.blunt/blade/hand to hand.












Light armor trainer oblivion