

Could just be that because of the subject matter (assassinating characters from competing open world games) Rockstar simply decided it should be worth double. Could be a mission was cut late into development and the % had to be shuffled.

A single mission, the third assassination contract 'Autocide' awards you two points ie. The one interesting quirk here is that even though there are 154 objective points, there are only 153 objectives. For the most part it's still pretty straight forward. Certain things are handled a bit differently however, and of course there's a greater variety of content so some things have been combined/condensed in terms of your % reward for completing them.

There are 154 objective points worth about 0.65% each (~0.64935064935, essentially a complex repeating number). Mostly just something I did for fun and out of curiosity and decided since I did the work I may as well share it.Īt a basic level Vice City is structured exactly the same as III. How many objectives, what counts as an objective, what are the individual percentages, etc. If you didn't see the first thread, basically what I've done is figured out exactly what in the games constitutes 100%. This is my second post on this subject, you can find the first on III here:
